Quest for Glory
Brothersaurus, Bin-Harun, Simbani
Male Human Unarmed Fighter 9
CG Medium Humanoid (Human)
Init + 7, Senses Perception + 14
AC 23, touch 18, flat-footed 19 (+ 5 Armor, + 2 Def, + 6 Dex)
Hp 98 (9d10 + 27)
Fort + 10 (+ 13 vs. Exhausted, Fatigued, & Staggered), Ref + 11, Will + 6 (+ 8 to saves vs. Mind-Affecting Effects)
Defensive Abilities Combat Expertise (-3/+ 3), Deathtouched, Harsh Training (+ 3), Tough Guy (DR 4/ – vs. nonlethal)
Resistances None; Immunities None
Ranged Longbow + 14/+ 9 (1d8 – 1; x3)
Melee Unarmed Strike + 20 (1d8 + 11 + 1d4 Bleed; x2 + 1d4 Bleed)
Full Attack: Unarmed Strike + 18/+ 18/+ 13/+ 13 (1d8 + 11 + 1d4 Bleed; x2 + 1d4 Bleed)
Special Attacks Bleeding Attack, Clever Wrestler, Genie’s Boon (1/day; + 2 Dex for 10 rounds), Piranha Strike (-3/+ 6), Tiger Style, Trick Throw
Str 11, Dex 23, Con 14, Int 13, Wis 12, Cha 7
Base Attack + 9; CMB + 10 (+ 22 to Trip, +23 to Grapple; + 20 to Dirty Trick); CMD 27 (29 vs. Bull Rush, Overrun; 31 vs. Trip)
Feats Bleeding Attack, Combat Expertise, Greater Weapon Focus (Unarmed Strike), Improved Two-Weapon Fighting, Improved Trip, Improved Unarmed Strike, Piranha Strike, Tiger Style, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (Unarmed Strike), Weapon Specialization (Unarmed Strike)
Skills (ACP -0): Acrobatics + 19, Climb + 4, Handle Animal + 2, Intimidate + 2, Knowledge (Dungeoneering) + 5, Knowledge (Engineering) + 5, Knowledge (Local) + 2, Linguistics + 2, Perception + 14, Ride + 10, Survival + 13, Swim + 4
Languages Arabic, Common, Ignan
Traits Deathtouched, Dirty Fighter, Eyes & Ears of the City
SQ Old Memory (Acrobatics), Weapon Training (Monk + 2, Unarmed + 2)
Combat Gear: Alchemist fire x2, antitoxin; Lantern of the Fire Elemental; Potion of Cure Light Wounds, Potion of Cure Moderate Wounds x3, Potion of Cure Serious Wounds
Armor: + 1 Mithral Chain Shirt; + 2 Ring of Protection
Weapons: Longbow, arrow x40, cold iron arrow x20, silver arrow x20; grappling arrow, cold iron kama x2, silver kama x2; + 1 Agile Sturdy Grip Amulet of Mighty Fists
Other Gear: Armbands of the Brawler, + 2 Belt of Incredible Dexterity, + 2 Cloak of Resistance, Ioun Stone, Cracked Dusty Rose PrismIoun Torch, Message Earrnig, Monk’s Robe; Handy Haversack(Adventurer’s Guild Card, bedroll, blanket, candle x10, canteen, chalk x10, crowbar, E,O,F, Token, flask, flint & steel, folding shovel, hammer, Healing Kit 16, gear maintenance kit, grappling hook, grooming kit, iron spike x4, jeweled necklace [Prince of Shapir], mess kit, mirror, piton x10, pot of Heavenly Honey, ruby “Friend f the Katta” pin, sack, saw, shaving kit, 50’ silk rope, small cat carving), small tent, soap, 50’ of string, waterproof bag, whetstone, wooden holy symbol (Anubis)
Wealth: 225 pp, 7 gp, 7 sp, 4 cp
Melest is short (just 5’ 5”) and lithe. Although he is not strong, he is lean with very well-defined musculature. He has black hair that he keeps shaved down to just a thin lair of fuzz on his head. He has a nutty, brown complexion. His brown eyes are fierce, intelligent, and deep set beneath a heavy brow with thick, arching eyebrows. His jaw is square with a solid chin. He bears numerous scars on his face from a tough life of endured beatings and his nose has been broken so many times there’s no telling its original shape. He tends to wear light, tight-fitting clothing. Melest has very large hands (you know what that means, ladies) and his oversized knuckle bones protrude through the skin of his hands.
Known as Melest back home in Egypt, he goes by Mel here in Spielburg mostly because people think his name sounds “molest” and he has gotten tired of fighting everyone who giggles at the sound of his name. People have bullied Melest all his life because of his size. Where this might cause most people to become timid victims all their lives, it has driven Melest in the opposite direction. Mel doesn’t back down from a fight unless it would mean certain death. Even then, if his bravery is called into question, he’ll probably fight even against impossible odds.
Pride is Mel’s greatest downfall. He believes he can always come out on top or survive any trial. He also has a thin skin and a short fuse. Insults in general will usually drive him to action (usually with raised fists), but insults that call his bravery into question are almost always met with violence.
Melest has paid his way from Egypt all the way to Spielburg Valley with his fists. In every town he traveled through he would look for sanctioned fights, individual money matches, or even underground blood sports to compete in. Although he doesn’t always win, he usually walks away with enough gold to get him to the next town.
Why he left his home in Egypt to travel this far north, you do not know yet. Perhaps if befriended, he’ll tell you.