Quest for Glory
There will be some changes to deities and religions. First, when someone dies, their soul goes to be judged by Osiris, The Eternal Scales. Once that happens, the soul then heads to The Underwhere, where Thanatos, Lord of the Underwhere, watches over those souls waiting for its next life. There it is held until it is needed, whereupon the soul is reincarnated back into the Material Plane, taking a form dependent on the judgment it received from Osiris.
This does a few things. First, it will effect your skills, as seen in character creation. Second, since souls are reincarnated, this can pose complications for raise dead spells. Once the soul is in its new body, anything less than a True Resurrection will fail (3 rounds of prayer and meditation from a divine spellcaster can tell if the soul has moved on, or if it is still in storage). This also poses moral issues for good clerics, as upon casting of a True Resurrection spell, the old body is brought back to life, but unfortunately it rips the soul from the new body, creating a horribly powerful undead shell, an Unsurrected. Fortunately, due to how random the reincarnation process is, no one has ever encountered more than one Unsurrected at a time.
Favored weapons will be giving you a bit more flexibility and choice. They are set in groups (e.g. swords-longsword, shortsword, greatsword, etc.); clerics pick a weapon from the group to be proficient in.
|Deity of||Name||Areas of Concern||Domains||Favored Weapons|
|LG||Sekhmet||protection, healing, hunting, medicine, rulers||Good Healing Law Nobility Protection||sword|
|NG||Jenova||travel, space, communities, evangelism, perfection||Community Glory Good Magic Travel||unarmed/monk weapons|
|CG||Apollo||music, poetry, sun, medicine, light||Artifice Charm Chaos Good Sun||bow|
|LN||Anubis||knowledge, preservation, guards, armies||Law Knowledge Nobility Protection War||sickle|
|N||Osiris||justice, judging, magic, reincarnation, freedom||Air Knowledge Liberation Magic Rune||flail|
|CN||Loki||secrets, mischief, shape shifting, luck||Charm Chaos Luck Madness Trickery||thrown weapons|
|LE||Mephisto||hatred||Darkness Evil Law Scalykind Trickery||pick|
|NE||Baal||destruction||Destruction Death Evil Strength Void||scimitar/falchion|
|CE||Diablo||terror||Chaos Evil Fire Madness War||whip/spiked chain|
|Fire||Vulcan||blacksmiths, artisans, metals, fire, volcanoes||Artifice Fire Rune Sun Strength||hammer|
|Water||Leviathan||the ocean, tidal waves, water, seafaring||Darkness Healing Liberation Travel Water||trident/net|
|Earth||Geb||earthquakes, crops, farming, earth||Animal Community Destruction Earth Plant||axe|
|Air||Ramuh||thunder, lightning, storms, stealth||Air Charm Luck Trickery Weather||polearms|
|Death||Thanatos||sleep, death, burial||Death Darkness Earth Repose Void||scythe|
|Time||Crono||time, age, entropy, infinity||Healing Liberation Nobility Repose Void||scimitar|
|War||Odin||war, battle, victory, strength, commanders||Destruction Glory Nobility Strength War||spear|
|Nature||Gaia||growth, nature, plants, animals, life||Animal Plant Scalykind Water Weather||club|
|Light||Erana||peace, sanctuary, calm, good deeds, safety||Community, Good, Healing, Magic, Protection||staff|
|Darkness||Avoozl||undead, the dark, tentacled beasts, shadows||Madness, Void, Evil, Darkness, Death||mace|