Quest for Glory

Session 22
Pieces Falling Into Place

What Happened?

  • We awake in the gypsy camp. Magdah has a new vision for us about the Rusalka.
  • She gives us another reading and now we’re more confused than ever.
  • We head to the lake to find Elyssa’s body.
  • We see a swarm of large, winged spiders that fly past us (because we hide). There’re Badders.
  • The Rusalka reveals herself and tries to lure us into the lake. Lyran gives his eidolon gills and a swim speed and goes into the water with her to look for Elyssa’s body.
  • Whiskers gets her to tell us about “children’s souls” near the swamp.
  • Whiskers gives her a comb and she agrees not to drown him as long as he doesn’t go in the water.
  • Whiskers talks her out of some of her hair. We try to summon the ghost of the murderer, but nothing happens.
  • Melest goes out to meet Jamilla. She needs a favor to break her master’s hold over her. Melest will have to meet her again to get details.
  • We try to wake the ghost again now that’s it’s after midnight. We summon Janos’ ghost and we destroy it, but Melest is energy drained.
  • Bella form the kitchen of the inn wants to talk to us. Also, “the Gnome” will be telling jokes.
  • Next morning we go to talk to Elyssa to tell her how she died. Whiskers gives her friendship which allows her to find rest. She vanishes into the air.
  • We go to the gypsy camp to tell Magdah of the release of the Rusalka. She gives another reading.
  • We attend “the Gnome’s” performance. He’s a “comedian”.
  • We go to meet him in his room after the “show.” Baba Yaga cursed him and removed his sense of humor because he was telling jokes about her. He wants us to get her to lift the curse.
  • We went to talk to Bella and found that her daughter disappeared two years ago.
    *Lyran has a vision from the ghost Paladin. “Retrieve my sword form the evil Wraith and give it to my son, Dimitri.”
  • Magdah gives another reading and apparently Arana is in a stalemate with Avoozul and we’re supposed to free her, summon Avoozul and kill him.
  • We go to the place with the Wraith and wait. At nightfall, ghostly knights rise form the ground and charge through us panicking and sickening Whiskers and Wimnor. Then hideous laughter which panics Lyran.
  • The Wraith attacks.and casts spells at the same time! We manage to kill it after an epic ballet with much fleeing and recovering.
  • We take the sword and shield to Dimitri the next day. He warms to us because of this deed and answers some of our questions about the monastery.

Loot

  • Masterwork Dagger x3 (matching set)
  • Memoirs of a Master Manipulator (story about night raid on Mordav Castle. Sounds like the author was killed [or something worse] by a Hexapod.)
  • Pieces of the Dark Ritual (Gregor’s piece [Heart Ritual] and Hangman’s Tree [Breath Ritual]).

What Do We Do Next?

We are going to head to the cave in the swamp to catch a “child’s soul.”

Current Quests

  • Restore the Chief Thief to his Human form.
  • Find Anna – Nikolai (may be a wild goose chase).
  • Find and destroy the dark ritual’s we learned about from Aman Tiago’s journal (Amon’s tombstone, stone of squids revealed by the light of a dead child’s soul, magically concealed in the monastery and only someone seeking dark visions can find it, and under the great arch under the dark one’s sign). (We have the piece from the Hangman’s Tree.)
  • Get Baba Yaga to lift the curse on Punybones the Gnome.
  • Find Bella’s daughter (or what happened to her), Tanya.
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Session 21
Being Pulled in Many Directions

What Happened?

  • Before getting to Baba Yaga’s hut, we had to fight a pair of animate Elderberry Bushes.
  • Even though Melest warns them of danger, Lyran and Whiskers approach the Hangman’s Tree to search it for the ritual. Of course, it attacks us. with four Undead hanged guys!
  • We defeat the tree and its Undead minions.
  • We head back to town to gather information about how to get to the heart of the swamp (to get grue goo).
  • The next morning, there is a mob of people calling for the hanging of a gypsy caught outside town. They’re assuming he did something to Igor (who is missing). Whiskers buys us three days with a disguise of Igor.
  • We go to Dr. Cranium’s in order to try to track Igor’s last movements. The Doctor hasn’t seen him for a day.
  • We investigate Igor’s home and find nothing of interest.
  • We find Igor in an open grave in the cemetery, with a gravestone pinning him down.
  • We tote Igor around town to show the townsfolk he’s fine. Then we arrange for the gypsy to be released, which gets us an invitation to their camp.
  • Lyran and Whiskers fly into the swamp looking for grue goo. On the way, they see a grouping of obelisks and they see the cave where Avoozul was last summoned (or attempted to be summoned).
  • We have Illea make us the elderberry pie and then we take the pie to Baba Yaga.
  • Baba Yaga tells us that the cave is the source of the evil in this land, but she gives us the piece of the ritual.
  • We go back to town so that Melest can meet with Jamila. Jamila says, she needs Melest’s help and says she’ll meet him again in two nights.
  • We go to the gypsy camp. The leader, The Fortune Teller (Magda), pronounces us fiends of the Roma and agrees to answer our questions.
  • The Rysalka must know who sh was and how she died, take her hair and weave it into broom, beat the broom 3 times on the murder’s grave to bring it forth and destroy the ghost. Then gives the spirit that which she truly desires.
  • She gives us a tarot reading. It ends with the Void and requires her to “consider the implications.”

Loot

  • Masterwork Dagger x3 (matching set)
  • Memoirs of a Master Manipulator (story about night raid on Mordav Castle. Sounds like the author was killed [or something worse] by a Hexapod.)
  • Elderberries, human bones,
  • Pieces of the Dark Ritual (Hangman’s Tree).

What Do We Do Next?

Find the Rysalka? Figure out how to free her spirit and learn what we can.

Current Quests

  • Restore the Chief Thief to his Human form.
  • Find Anna – Nikolai (may be a wild goose chase).
  • Find and destroy the dark ritual’s we learned about from Aman Tiago’s journal (Amon’s tombstone, stone of squids revealed by the light of a dead child’s soul, magically concealed in the monastery and only someone seeking dark visions can find it, and under the great arch under the dark one’s sign). (We have the piece from the Hangman’s Tree.)
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Session 20
Meet the new Adventurer's Guild

What Happened?

  • We take a portal from Tarna to Shapier and visit friends “back home.”
  • Then we take a magic carpet (loaned to us from the Sultan) to Mordavia. The town is quite small.
  • We receive a rather chilly welcome from Burgomaster Dimitri, but he gives us the key to the Adventurer’s Guildhall.
  • Stop by a shop (run by Olga) to get the word on the street. She seemed angry about the former people running the Adventurer’s Guild. She tells us that “the staff keeps us safe,” (referring to the staff we saw in the grassy area in town).
  • Rumors: 1) Doctor Cranium is strange and no one has ever been in his back room. He does “experiments” in the old barbershop. 2) Igor is the strange gravedigger who also carves headstones and assists the doctor at night. 3) Dmitri’s grandmother was left by his grandfather a week before their wedding (perhaps he was enchanted by a forest faerie).
  • We go to the Guildhall to figure out what we need to do to get it up and running again. We see Igor working and a Gothic building that Lyran says is “ominous and hungry.”
  • The creepy Gothic building is the monastery.
  • We talk to Igor. He admits to bringing corpse parts to the Doctor. He says that cultists once lived in the monastery and that the building is “bad.”
  • We explore the Guildhall and find a secret room. Whiskers says the secret room actually belongs to a Thieves Guild (but didn’t tell the rest of us). In trapped drawer we find some things. We also find a secret door we can’t open, but we see a panel of colored crystals (maybe a puzzle lock?). Using the cipher from the book, we open the secret door and discover a giant bug with a man’s head!
  • The bug-man says he is the “chief thief” here in Mordavia. He was transformed after picking up a small statue while in the basement of the monastery.
  • We let him stay in the secret room, but we make him swear to never steal from us and that he will come and go through the grate instead of using the secret door in the Guildhall.
  • We throw a gathering at the Guildhall to get jobs, gather information, and hire workers. People are not receptive. Frans, Hans, & Ivan agree to help work on the Guildhall.
  • We go to the monastery, entering through a second story window.
  • Whiskers uses Acid Splash on a Hexapod, but the creature seems unable to move. So we kill it with ranged weapons. It was hooked onto a plague over a door.
  • We find a small statue/house spirit, but it is non-responsive. There is a blackbird statue in an alcove over some strange symbols.
  • We head downstairs and things get creepier and ickier.
  • We find the “Cask of Amon Tiato.” Full of wine. Find a book bound in flesh and penned in blood – Necrophilicon. Find Tiato’s journal, the Mad Monk of Mondavia. Contains information about Dark One rituals and where they were hidden (Amon’s tombstone, stone of squids revealed by the light of a dead child’s soul, placed in the hollow of a hangman’s tree, magically concealed in the monastery and only someone seeking dark visions can find it, under the great arch under the dark one’s sign). There are some scrolls in the back of the book.
  • Whiskers touches the gold statue of the man with tentacles and is transformed into a banana slug! After Lyran’s Dispel Magic spells fail, he summons a Babau Demon to continually bombard Whiskers with dispels until it works.
  • We visit the staff at night and Lyran has a ghostly visitation from the Paladin Pyrotere (sp?). He cannot rest until the evil is lifted from Mondavia, but gives no information on how to accomplish this.
  • Lyran and Melest have dreams.
  • Lyran tries to gather information about the dark rituals and people refuse to even discuss it. Olga tells us some history. Dimitri tells us about a sanctuary outside the city. Wimnor reads Dimitri’s mind and discovers that Dimitri is the grandson of the Paladin Pyter.
  • Visiting Doctor Cranium, gets us a Scroll of Heal for free, but nothing else useful.
  • We go to meet Jamilla. Melest is out in the open while the other three hide and watch.
  • Jamilla has moved to Mordovia to help the new “Master.” She asks to see me again some other night and Melest agrees.
  • Another visit to the staff and a visit from the ghost Paladin. “Talk to the gypsies. She lies in a watery grave. Free the Resulka.”
  • We go to visit the gypsies (whom Olga claims are all Werewolves). We’re not allowed to talk to them until we are “friends of the gypsies.”
  • We go to the hangman’s tree in the swamp looking for clues to the location of one of the dark rituals. We find Baba Yaga’s hut.
  • Baba Yaga already has what was concealed in the tree, so we have to go in and talk to her.
  • She wants us to make her an elderberry pie.

Loot

  • Masterwork Dagger x3 (matching set)
  • Memoirs of a Master Manipulator (story about night raid on Mordav Castle. Sounds like the author was killed [or something worse] by a Hexapod.)
  • Mithral Thieves Tools

What Do We Do Next?

Current Quests

  • Bring Baba Yaga a fresh elderberry pie.
  • Restore the Chief Thief to his Human form.
  • Find Anna – Nikolai (may be a wild goose chase).
  • Find and destroy the dark ritual’s we learned about from Aman Tiago’s journal.
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Session 19
Tarna is Saved

What Happened?

  • In a large room divided by a curtain, we’re ambushed by four Vulnadaemons. A Ceustodaemon comes at us through the curtain. We kill the Vulnadaemons, but the Ceustodaemon escapes with a Dimension Door. We find a Ring of Transposition.
  • Into new room, another invisible Vulnadaemon ambush with an invisible Ceustodaemon. Very difficult fight, but we prevail.
  • Up the stairs to a foreboding door which dissolved into smoke when we pushed it open. Inside is Guardian Daemon. The Daemon ignores our attempts to parley. When we attack, four Vulnadaemons jump out of the coffins on the ground. Something invisible cast’s Feeblemind on Wimnor. We think we’re boned. Then we get Confused. The fight carries into another room where Lyran finds a Venadaemon opening a portal to wherever Daemons come from! He Fears Lyran & Whiskers who run off while Melest is still held, confused, and in a Cloudkill. Finally, Melest breaks free from the magical hold, flies to the Venadaemon and wrestles him to the ground holding him long enough for the rest of the party to wear out the Fear, return, and finish off the Daemon.
  • The magic orb maintaining the the Daemon portal tries to talk Lyran into taking it as his own. Lyran refuses.
  • Lyran smacks the orb with his spear into the portal. The portal closes with a tremendous explosion.
  • We return to the mirrored room and search the complex.
  • Peace prevails.
  • We rest and buy/resupply.
  • All of us have dreams directing us to Mordavia.

Loot

All loot has been distributed.

What Do We Do Next?

Get to Mordavia.

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Session 18
Um...it's actually "daemons."

What Happened?

  • We travel through the jungle with Johari to her village without incident.
  • Lyran has to magically duel the tribe’s shaman to “prove our worth.” The shaman deals with Lyran in one pass.
  • Wimnor manages to talk the Leopardfolk into trading the Drum of Magic for the Spear of Death anyway.
  • The shaman objects, flies into a rage, and reveals himself as some sort of demonic Leopardman.
  • During the fight, the shaman kills several Leopradfolk and is intent on tries to kill the chief along with us.
  • The shaman flies, making it difficult to touch him. The Leopardfolk finally dispel the Fly spell, allowing us to focus on the Shaman. We make short work of it after that. When he dies, a greenish demon spirit leaves the shaman’s body and flies away.
  • We thus gain the trust of the Leopardfolk and confirm that our suspicions of demonic meddling were correct.
  • We exchange the Drum for the Spear and escort the Leopardfolk to the Simbani village. Then we go to Tarna to await the talks.
  • Meeting with Kreesha and she doesn’t thinks the bad guys are Daemons, not Demons, which explains why they want to pit the Leopardfolk and Simbani against each other.
  • We run some errands, buy some equipment, and realize that getting the parties ot the peace talks has empowered our personal magic items.
  • At the introduction to the peace talks, the Leopardfolk chief is possessed, says, “Avoozal sends his regards” and kills the Simbani chief with a Phantasmal Killer spell. The son of the chief, kills the Leopardman with the Spear of Death.
  • Chaos ensues. We have to flee Tarna before the King’s declaration of martial law locks us in the city. Kreesha asks to go to the Daemon area and “deal” with them.
  • We stop at the talking monkey village on our way to Daemon-land. Manuu agrees to take us to the waterfall and the way into the “land of the Long-Arms.”
  • We find a temple-looking building, avoid the patrols, and enter after Whiskers disables an Acid Ball trap. Inside are a pair of Ceustodaemons. We kill one and the other Dimension Door’s away after being injured and tripped.
  • We move forward into another room to discover a possessed Lionraur in a room full of mirrors. Melest hits the Daemon with a Dispel Potion and a bunch of Cacaodaemons plus the wounded Ceustodaemon appear and attack. We deal with them easily.
  • We heal the Liontaur (Rekreesha) who leads us to where the amulet needs to be used.
  • Rekreesha uses the amulet to open a portal where a bunch of the priestesses step out (and the thief from Tarna).
  • We go back into the room with the mirrors and discuss prophecies to figure out what we’re supposed to do. The five who came through the portal stand before the mirrors while we seek the Door of Darkness. They all transform in some way, step into the mirrors, do battle with unknown foes.
  • We find a Greater Ceustodaemon and a bunch of (initially) invisible lesser Daemons. Then, two Lesser Ceustodaemons burst through a door and enter the fray. Melest gets hurt badly, but we pull through.

Loot

All loot has been distributed.

What Do We Do Next?

Find the Door of Darkness.

Active Quests

  • “Stop” the Daemons.
View
Session 16
Monkeys, Vines, and Prophesies

What Happened?

  • Traveling towards the heart of the jungle, we run into a talking monkey in a cage named Manu.
  • We release him so he can help us find a blue orchid. Manu gained the ability to talk after spending “too much time on the other side of the river.”
  • We get attacked by three winged serpents. We defeat them easily.
  • We find and collect the blue orchid.
  • We go to Manu’s monkey village and spend the night. Then we go to the World Mother, then to the outskirts of the jungle, then to the Simbani village.
  • Uhura introduces us to Yesufu, the son of the Laymon.
  • We go to collect the venomous vines. Although the vines had some terrible hallucinogenic spores, we manage to defeat them and collect the fruit.
  • We go to the Pool of Peace to bathe the orchid and collect the essence.
  • We return to Tarna to turn in our quests.
  • Shalla stops us and asks us to deliver a letter to the Semani village. She also gives us some detailed wood carvings of cats.
  • Harami approaches us for food & water and asks us to hurry up and do our job. Lyran helps him with some food.
  • We delivered the winged serpent hide to the Adventurer’s Guild and sell the Merecat gem.
  • We go to the Temple of Sekmet. We undergo a ritual of judgement and receive another prophecy.
  • The innkeeper told us that Katib was doing much better, but he was murdered and his body was found out by the river.
  • We go to investigate the place where his body was found. As we search, a dark cloud appears and forms into the image of Katib. He tells us that Demons attacked the negotiation party, not Leopard Men.
  • We go to fill Rakeesh in on everything that we’ve done and discovered.
  • Rashika says there is a force to the far east that is disrupting her efforts to scry.
  • Rakeesh and Rashika say they feel as if they are being watched whenever they leave their house.

Loot

No new loot.

What Do We Do Next?

Back to the village.

Active Quests

  • Gift from the “heart of the world” (apothecary)
  • Magic staff components: magic wood form the heart of the world. (Kreesha)
  • Return the Spear of Death to the Simbani.
  • Life essence form the pool of peace – have it – (Guardians of the Heart of the World)
  • Blue orchid from jungle, bathed in essence from the pool of peace – *we have the orchid bathed in the essence – (Guardians of the Heart of the World)
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Session 15
Bees and Horrible Ants

What Happened?

  • Go speak with Shala for a guided tour. Complete with overlook of the Liontaur part of the city.
  • To the council meeting at the hall of justice.
  • Rakeesh swears by his honor to stop the upcoming war by rooting out the demonic influence. The king is dead set on going to war.
  • Go to the Simbani village. The Simbani really hate the Leopard Men because they use magic and they (supposedly) stole the Spear of Death.
  • Laybon is the leader of the Simbani.
  • Seems possible the demons are influencing both sides of the conflict.
  • Welcome ceremony & story – the story of the magic drum. Why did the warrior have a magic drum? Why did the warrior say “Leopard Men?” Why did the warrior die?
  • Whiskers & Wimnor snoop around a bit.
  • Mazubi had been killed with magic, but had been missing for many days before they found him outside the village. The drum belongs to the Leopard men – the Simbani believe it is the source of their power. No one knows how or why Mazubi came to possess the drum.
  • Meeting with the Laymon and the storyteller, but not much more information is gained.
  • Head off to the great bee hive and the Tree. At the hive we spend a bit of time figuring out how to get honeybird feathers. We use Lyran’s summoned Archon to carve out a wax-covered feather form the hive.
  • Make camp outside of the jungle. While we sleep, we’re attacked by Fiendish Giant Ants. We kill them, but they nearly kill Melest in the process.
  • We reach the Heart of the World. The guardian of the Mother of the World talks to us. “Sickness” coming from the deep jungle (in the “heart of the jungle”). Gives us a gem of the prophecy.

Loot

No new loot.

What Do We Do Next?

Next is getting a blue orchid form the jungle and then back to the Pool of Peace.

Active Quests

  • Root of the venomous vine (apothecary)
  • Honeybird feathers – we have the feather, just need to deliver (apothecary)
  • Gift from the “heart of the world” (apothecary)
  • Location of bee hives – have one (beekeeper)
  • Prophecy of Sekmet – return with the gem of the guardian – we have the gems, need to deliver (Temple of Sekmet).
  • Magic staff components: magic wood form the heart of the world. (Kreesha)
  • Return the Spear of Death to the Simbani.
  • Life essence form the pool of peace – (Guardians of the Heart of the World)
  • Blue orchid from jungle, bathed in essence from the pool of peace – (Guardians of the Heart of the World)
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Session 14
To the Heart of Darkness

What Happened?

  • Called to meet with the Sultan in his palace. Jafar is there as well. People come forward to sing our praises to the Sultan. We are declared “true heroes” and are made sons of the Sultan.
  • Shopping.
  • We scout out a place for Baba Yaga to move to in Mordavia.
  • We went to tell Baba Yaga the good news. She leaves Sapier.
  • We return to town for a celebration and now get declared as “Heroes of Shapier.”
  • We return to Shapir.
  • We are summoned by Azeza. Rakeesh is there. He needs to return home because a demon is trying to destroy his homeland. Azeza thinks Adaveeza’s death as released dark energies into the world that has made evil stringer elsewhere in the world. Rakeesh wants out help prevent the war that is brewing between the Simbani and the Leoprardmen.
  • Take a magical portal to Kreesha’s private sanctum in Tarna (large city in Tarna, in Fricana). Tarna has three districts (Humans, Liontaur, and mixed) – it is a Liontaur city and they are definitely the ruling class.
  • Uhura is coming with us as well and recommends we bring cattle and/or weapons for trade.
  • We talk with Kreesha. Uhura leaves us to go to her people. Kreesha is a rare Liontaur in that she uses magic. There is going to be a council in the palace in three days that we will attend. A previous peace mission was ambushed (Rakeesh’s daughter Rashika was the leader and is missing). The sole survivor was a Human named Kateeb Mucaron (he is now at the Welcome Inn). No one seems to know why the two people are now on the brink of war. Perhaps demonic influences?
  • We go to the Welcome in to talk to Kateeb. Laws of Tarna (harm none, no magic, no stealing, be honorable). Whiskers sells off his investments while we wait in the common room for Kateeb to come out of his room.
  • Whiskers picks up a couple of quests for the apothecary (root of the venomous vine, honeybird feather, peace water, gift from the heart of the world). Honeybirds can be found on the savanna (look for bees or lure them with honey).
  • Kateeb comes down. He is severely injured & scarred. His memory and/or mind is impaired. He was saved by a Rashika (from claws and glowing red eyes “eating my soul”).
  • Heart of the World = giant tree on the east side of Tarna.
  • We head out on to the savanna toward the Pool of Peace. We collect water and go back to Tarna. We bring water to the apothecary and to Kateeb. It doesn’t do much for Kateeb.

Loot

No new loot.

What Do We Do Next?

Next is the Council meeting.

Active Quests

  • Root of the venomous vine (apothecary)
  • Honeybird feathers (apothecary)
  • Peace water from the Pool of Peace (apothecary)
  • Gift from the “heart of the world” (apothecary)
  • Location of bee hives (beekeeper)
  • Prophecy of Sekmet – return with the gem of the guardian (Temple of Sekmet).
  • Magic staff components: magic wood form the heart of the world. (Kreesha)
View
Session 13
Assault on the Palace

What Happened?

  • We open the next door and find six Gargoyles surrounding a summoning circle – clearly involved in some dark ritual. Adaviz is at the back of the room.
  • Whiskers disrupts the ritual.
  • We beat Adaviz down quickly, forcing him to use Dimension Door to escape.
  • We have to deal with the six Gargoyles.
  • The Gargoyles are very tough and Adaviz comes back into the fight after stopping his bleeding.
  • Adaviz blinds Wimnor and knocks Lyran with a Suffocation spell.
  • Wimnor manages to heal Lyran a little so that Lyran can summon a crocodile to help Whiskers kill the last Gargoyle while Melest tries to choke out Adaviz.
  • Adaviz makes Melest frightened with his Grave Touch then uses Lightning Bolt to kill Lyran!
  • Lyran’s summoned Earth Elemental finishes off both the last Gargoyal and Adaviz.
  • We loot what he can and leave the palace, meeting up with the Katta resistance.
  • The city is free. The Sultan is sending a “fleet” of flying carpets to come get us.
  • Whiskers’ Water Elemental is used to restore the fountain in the city which restores it to its former glory.
  • The Sultan raises Lyran form the dead as a reward for our deeds.

Loot

All loot has been sold & distributed.

What Do We Do Next?

Level & loot up.

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Session 12
Assassins & Earthquakes

What Happened?

  • We cross a lake of lava.
  • We descend to a lower level and enter a large treasure room with a Half-Orc.
  • The Half-Orc reveals he was waiting for us and then his Dwarven friend attacked from invisibility. As we engage, and invisible Ranger reveals himself. And then mage.
  • When the Half-Orc died, some green energy (his essence) shot out of his body and through the door on the other side of the room.
  • Same thing happens to the Ranger.
  • When it looks like the bad guys are doomed, the Dwarf turns on the Sorcerer and hurls axes at him!
  • We capture the Sorcerer and question him. When we let him go, he takes a handful of treasure and melts! Then the entire cave starts to shake from a massive earthquake.
  • We squeeze through a narrow passage where the “souls” went and find a spiraling pedestal with a shattered jewel on top.
  • We find a Djinni Ring and the summoned genie gives us a history lesson. His powers are limited, but he is able to restore our health as if it were a new day, get us out of the tomb we’re trapped in, and make us “stronger.”
  • So, he makes us stronger, heals us, and takes us to the palace.
  • The genie also informed the resistance of our imminent attack.
  • We get spotted “sneaking” into the palace and begin a running fight to the ritual.
  • We follow the signs left by the resistance to the secret door leading to the harem, dodging guards the whole way.
  • We take out the harem eunuchs.
  • The next room is Khaaeen and his guard captains. Khaveen nearly kills Lyran in one round, but then Wimnor drops him and one of the captains in a pit.
  • After Khaveen rises up out of the pit, he starts dishing out the pain.
  • We flank him and finish him and the last guard captain.

Loot

  • + 1 Breastplate
  • Cloak (magic)
  • Composite Longbow (magic) [+ 1]
  • Crystal shards
  • Elixir (magic)
  • Masterwork Scimitar (160 gp) x7
  • Masterwork Trident (160 gp)
  • Ring (magic)
  • Djinni Ring
  • Ruby (250 gp) x2
  • Studded Leather (magic)
  • Topaz (50 gp) x10

What Do We Do Next?

We must find the Sultan and stop the ritual.

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