Quest for Glory

Session 14
To the Heart of Darkness

What Happened?

  • Called to meet with the Sultan in his palace. Jafar is there as well. People come forward to sing our praises to the Sultan. We are declared “true heroes” and are made sons of the Sultan.
  • Shopping.
  • We scout out a place for Baba Yaga to move to in Mordavia.
  • We went to tell Baba Yaga the good news. She leaves Sapier.
  • We return to town for a celebration and now get declared as “Heroes of Shapier.”
  • We return to Shapir.
  • We are summoned by Azeza. Rakeesh is there. He needs to return home because a demon is trying to destroy his homeland. Azeza thinks Adaveeza’s death as released dark energies into the world that has made evil stringer elsewhere in the world. Rakeesh wants out help prevent the war that is brewing between the Simbani and the Leoprardmen.
  • Take a magical portal to Kreesha’s private sanctum in Tarna (large city in Tarna, in Fricana). Tarna has three districts (Humans, Liontaur, and mixed) – it is a Liontaur city and they are definitely the ruling class.
  • Uhura is coming with us as well and recommends we bring cattle and/or weapons for trade.
  • We talk with Kreesha. Uhura leaves us to go to her people. Kreesha is a rare Liontaur in that she uses magic. There is going to be a council in the palace in three days that we will attend. A previous peace mission was ambushed (Rakeesh’s daughter Rashika was the leader and is missing). The sole survivor was a Human named Kateeb Mucaron (he is now at the Welcome Inn). No one seems to know why the two people are now on the brink of war. Perhaps demonic influences?
  • We go to the Welcome in to talk to Kateeb. Laws of Tarna (harm none, no magic, no stealing, be honorable). Whiskers sells off his investments while we wait in the common room for Kateeb to come out of his room.
  • Whiskers picks up a couple of quests for the apothecary (root of the venomous vine, honeybird feather, peace water, gift from the heart of the world). Honeybirds can be found on the savanna (look for bees or lure them with honey).
  • Kateeb comes down. He is severely injured & scarred. His memory and/or mind is impaired. He was saved by a Rashika (from claws and glowing red eyes “eating my soul”).
  • Heart of the World = giant tree on the east side of Tarna.
  • We head out on to the savanna toward the Pool of Peace. We collect water and go back to Tarna. We bring water to the apothecary and to Kateeb. It doesn’t do much for Kateeb.

Loot

No new loot.

What Do We Do Next?

Next is the Council meeting.

Active Quests

  • Root of the venomous vine (apothecary)
  • Honeybird feathers (apothecary)
  • Peace water from the Pool of Peace (apothecary)
  • Gift from the “heart of the world” (apothecary)
  • Location of bee hives (beekeeper)
  • Prophecy of Sekmet – return with the gem of the guardian (Temple of Sekmet).
  • Magic staff components: magic wood form the heart of the world. (Kreesha)
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Session 13
Assault on the Palace

What Happened?

  • We open the next door and find six Gargoyles surrounding a summoning circle – clearly involved in some dark ritual. Adaviz is at the back of the room.
  • Whiskers disrupts the ritual.
  • We beat Adaviz down quickly, forcing him to use Dimension Door to escape.
  • We have to deal with the six Gargoyles.
  • The Gargoyles are very tough and Adaviz comes back into the fight after stopping his bleeding.
  • Adaviz blinds Wimnor and knocks Lyran with a Suffocation spell.
  • Wimnor manages to heal Lyran a little so that Lyran can summon a crocodile to help Whiskers kill the last Gargoyle while Melest tries to choke out Adaviz.
  • Adaviz makes Melest frightened with his Grave Touch then uses Lightning Bolt to kill Lyran!
  • Lyran’s summoned Earth Elemental finishes off both the last Gargoyal and Adaviz.
  • We loot what he can and leave the palace, meeting up with the Katta resistance.
  • The city is free. The Sultan is sending a “fleet” of flying carpets to come get us.
  • Whiskers’ Water Elemental is used to restore the fountain in the city which restores it to its former glory.
  • The Sultan raises Lyran form the dead as a reward for our deeds.

Loot

All loot has been sold & distributed.

What Do We Do Next?

Level & loot up.

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Session 12
Assassins & Earthquakes

What Happened?

  • We cross a lake of lava.
  • We descend to a lower level and enter a large treasure room with a Half-Orc.
  • The Half-Orc reveals he was waiting for us and then his Dwarven friend attacked from invisibility. As we engage, and invisible Ranger reveals himself. And then mage.
  • When the Half-Orc died, some green energy (his essence) shot out of his body and through the door on the other side of the room.
  • Same thing happens to the Ranger.
  • When it looks like the bad guys are doomed, the Dwarf turns on the Sorcerer and hurls axes at him!
  • We capture the Sorcerer and question him. When we let him go, he takes a handful of treasure and melts! Then the entire cave starts to shake from a massive earthquake.
  • We squeeze through a narrow passage where the “souls” went and find a spiraling pedestal with a shattered jewel on top.
  • We find a Djinni Ring and the summoned genie gives us a history lesson. His powers are limited, but he is able to restore our health as if it were a new day, get us out of the tomb we’re trapped in, and make us “stronger.”
  • So, he makes us stronger, heals us, and takes us to the palace.
  • The genie also informed the resistance of our imminent attack.
  • We get spotted “sneaking” into the palace and begin a running fight to the ritual.
  • We follow the signs left by the resistance to the secret door leading to the harem, dodging guards the whole way.
  • We take out the harem eunuchs.
  • The next room is Khaaeen and his guard captains. Khaveen nearly kills Lyran in one round, but then Wimnor drops him and one of the captains in a pit.
  • After Khaveen rises up out of the pit, he starts dishing out the pain.
  • We flank him and finish him and the last guard captain.

Loot

  • + 1 Breastplate
  • Cloak (magic)
  • Composite Longbow (magic) [+ 1]
  • Crystal shards
  • Elixir (magic)
  • Masterwork Scimitar (160 gp) x7
  • Masterwork Trident (160 gp)
  • Ring (magic)
  • Djinni Ring
  • Ruby (250 gp) x2
  • Studded Leather (magic)
  • Topaz (50 gp) x10

What Do We Do Next?

We must find the Sultan and stop the ritual.

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Session 11
Into Razir

What Happened?

  • We enter Razir after being questioned and warned by the guards.
  • We meet Le Resitance (Shiraff).
  • The Vazir has hired his own adventurers to go get some needed ingredient for his ritual. It supposedly lies in the Forbidden City and the door to the city can only be opened the same night as the ritual is taking place.
  • Go to the Blue Parrot Inn and meet Ferrari. Super creepy guy (Ugarti) sells us some information, namely that we were expected. Ferrari and Ugarti seem uncomfortably helpful.
  • We witness Ugarti get arrested for water smuggling. We (Whiskers) rescued him.
  • We’ve decided that following the Vazirs adventurers will likely result in us having to attack the palace anyway. So, we decided to eliminate the middle man and just go there first on the night of the ritual.
  • A huge number of city guards show up outside the inn to arrest us. We run away under cover of Invisibility and head to Le Resistance. Shiraff is back and has the location to the Forbidden City, but he has no idea when the other adventurers will leave or how they will get there.
  • Change of plans again. Now we’re looking to ambush the adventurers before they enter the Forbidden City.
  • After hours of waiting, no one shows up. So, we go into the hole (the entrance to the Forbidden City, we assume).
  • While navigating a magically darkened path, we’re attacked by a pair of Djinni. We kill them easily.
  • Next, we have to cross an underground river against a fearsome wind. Two water genies attack us. We kill them.
  • We cross the river and go up a slope and we can feel heat coming from ahead.

Loot

  • Masterwork Scimitar (160 gp)
  • Masterwork Trident (160 gp)

What Do We Do Next?

We continue onward.

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Session 10

What Happened

  • Melest goes to the Fight Club, gets ambushed, abducted, and wins a fight against another initiate. He’s in the Eternal Order of Fighters, but not thrilled about it. They’re kinda dicks.
  • Kattas reward us with jeweled pins. The Sultan gives us more gold.
  • The caravan departs.
  • Caravan is attacked in the night by a horde of Jackalmen led my a large Jackaldemon! Luckily, they attack us in waves and Wimnor is able to further delay them with pits and illusions. We handle them just fine.

Loot

  • Spear x12 (1 gp/12 gp)
  • Swordchucks x4 (10 gp/40 gp)
  • Scale mail x4 (25 gp/100 gp)
  • Large Masterwork Greataxe x2 (170 gp/340 gp)
  • Large splint mail x2 (175 gp/350 gp)
  • Masterwork Greataxe (160 gp)
  • Masterwork Full Plate (825 gp)

What Do We Need To Do Next

Level to 6th.

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Session 9

What Happened

  • We go to Julanar and give here gifts and Lyran talks to her (although we all hug her). The tree gives us the Fruit of Compassion in return.
  • We return to Hazik (after feeding some poor and hungry people in the city). He gives us the Dispelling Potion for the beast.
  • Jafar and Omar find us and give us a bag of gold. Then Omar sings our praises in a poem. Next, the dancing kitty!
  • Out to the desert and the beast. It transforms back into a bitter, nasty man. Named Al-skurva (a apprentice sorcerer). The Vizir has some ritual magic brewing, but we didn’t understand his time reference (we need to talk to the astronomer).
  • We go back to the Dervish and get his whirling bit. Then back to town.
  • Wimnor goes to W.I.T. to try to get information about Adaviz and Alskurva. All he gets is that Adaveez is a member of W.I.T.
  • Lyra goes the witch about Adaviz and Askurva. Adaviz was almost cast out of W.I.T. His portrait being so prominent means he is going to be highly “involved” in our lives. The ritual will be complete within the next week or three. The old Amir is not dead, but something is preventing the witch from finding him. Adaviz inquired often about the dark arts while in W.I.T.
  • Whiskers and Melest goes to the astrologer/astronomer. He pins down the date. It’s happening in 12 days. There’s a prophecy that ties Iblis to this date and that seems to be bad. Ibliss wanted to unite all genies to kill all humans. Ibliss is trapped in the ruins of the Forbidden City.
  • word reaches us that an Earth Elemental is terrorizing the city. We track it down, but find three medium Earth Elementals. We deal with them quickly, but their remains coalesce into a Huge Earth Elemental! We defeat it with the alchemist’s magic fire and sweep the remains into the Earth Elemental sack.
  • Melest has been getting notes (from the Fight Club he hopes) as well as having vivid dreams of his past. He has been instructed to go to door at the end of scary dar off of safe dar at nightfall.
  • Now a Water Elemental is attacking the city! We defeat and collect it.

Loot

All loot has been distributed.

What Do We Do Next?

Caravan to Razir!

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Session 8
Desert Adventures

What Happened?

  • Two of the Ghuls we’re fighting transformed into jackal-men.
  • We defeat them, but Lyran has lost his eidolon and is paralyzed.
  • We limp back to town, dragging Lyran with us.
  • Fire Elemental attacking the plaza. Abdula asks us to stop it.
  • We talk to the Enchantress & Harik and decide to weaken the Elemental with weapons and then lure it into a closed lantern to capture it.
  • Although Lyran was nearly burned to death, we managed to capture the Fire Elemental after shrinking it through damage. Then we sell the thing to Harik.
  • We head out to visit the Dervish again. On the way, we were ambushed by four Giant Scorpions. We kill them with no major harm done to us.
  • We find the Dervish who mostly speaks in riddles. “West of Shapier and North of here is a puzzle. Harik knows the direction and I know the where. The who is why you must solve the puzzle. It is said that a man is like a caged beast and a beast is like a rumor – it is best dispelled early.”
  • We find a giant cage in the middle of the desert. In the cage is a beast (panther, rat, lizard)..
  • We go explain the situation to Harik and he tells us he needs a Griffon feather and a Fruit of Compassion (must be given, never taken or bought).
  • We go to talk to Azziza about the fruit. She tells us a story about a woman who became a healer against great adversity and was tuned into a tree. Needs a gift of kindness (talk), magic (sacrifice a magic item a plant can gain strength from), and a gift of love. This will allow her to bloom and produce fruit. Her name is Julanar, Flower of the Pomegranate.
  • We get the Griffon feathers and big them to Harik.
  • As we find a bag full of gold with a strange note. Seems like it’s an anonymous reward for our deeds.

Loot

What Do We Do Next?

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Session 7
First Days in Sahpier

What Happened?

I forgot to actually publish notes before shutting down my laptop at the end of last session. So, I don;t have a great accounting of what went on.

  • We arrived in Shapier and had an audience with the Sultan. We learned much about was going on in the local area (although I have forgotten the specifics).
  • We agreed to join a trade caravan so we could go to the other city-state run by the Amir who is just a puppet of the Vazier. (I have forgotten all the names).
  • We stopped by the local Adventurer’s Guild house and introduced ourselves. One of the people there is a warrior woman and the other is a Lionotaur paladin.
  • We scooped up all the wanted posters as quests, although I can’t remember all of them.
  • We talked to many people in town and were somewhat befriended by the Enchantress.
  • Wimnor joined W.I.T. (the Wizard’s Institute of Technology), but refused to take the oath giving up all his previous goals and friends. He’s still a member, but in name only.
  • We went into the desert to hunt scorpions and Ghuls (both for quests).
  • We ended in the middle of combat with some Ghuls.

Loot

I don’t think we acquired any new loot. if I missed something, let me know.

What Do We Do Next?

Finish the fight (which is not going to be easy) and continue the hunt for scorpions.

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Session 6

What Happened?

  • First chamber we have to deal with four Cave Trolls.
  • Follow a winding passage for a long way until we come to the exit into the Brigand camp.
  • There is a mumbling Minotaur (Toro) wandering around a clearing in front of the fortress.
  • Although we initially fight the Minotaur, Wimnor uses his Read Mind ability and discovers Toro is the Baroness’s (Elsa’s) protector. We stop fighting and talk. He also tells us the jester is Yorik and is also working to help Elsa.
  • Whiskers climbs over the wall and lets us in. We have to dodge (or not) several traps while archers fire at us. Wimnor uses an illusion of a wall to help cover us while we try to get past the one door in the courtyard.
  • Lyran & Whiskers batter down the door while Melest deals with one of the archers behind an arrow slit. There are LOTS of brigands on the other side of the door.
  • The brigands flee before our might.
  • The Three Stooges spill out of another room and start pulling dirty tricks on all of us.
  • We defeat the brigand leaders and loot the place.
  • We make our way through a maze and find a room with Elsa in it.
  • After a short scuffle, we get the potion on Elsa, she transforms and leaves with Yorik.
  • We deliver Abdula’s goods, deliver the Troll beard, and have a feast with the Baron’s family.
  • Shema and Shameen ask us to come with them to Shapeir to help free their people.
  • We get the mirror identified – it is a Mirror of Curse Protection.
  • We go to Baba Yaga’s hut.
  • After negotiating our way past the fence, we tell the hut, “hut of brown now sit down” which allows us to enter.
  • Mandrake must be pulled at exactly midnight. She curses us to bring back the mandrake by dawn or die.
  • At midnight, a little mandrake dude comes out of the ground and we kill it. We kill it, but it had crazy abilities and almost poisoned Whiskers to death.
  • Bring it back to Baba Yaga.
  • Baba Yaga agrees to leave Spielberg if we find her a new place to live and will be welcomed.
  • We decided to go to Shapier to figure out what to do about Baba Yaga.

Loot

All loot has been distributed.

What Do We Do Next?

We’re in Shapier and it seems likely Whiskers will want us to join in the resistance to free his people.

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Session 5

Your title here…What Happened?

  • Headed to the forest to look for the Dryad.
  • We witness a meeting between Brutus the brigand and Bruno the city guard. We learn how to bypass “the bouncer” and that Brutus has a key to the backdoor.
  • We chase down Brutus, take his key, and question him. At this point, we’re pretty sure the brigand chief is the Baron’s daughter.
  • Whiskers get caught out in a lie about where the most recent job came from, but he gives us the “big eyes” and we let him off the hook.
  • We find the White Stag who leads us through the woods to the Dryad’s grove. (We may actually be able to find our way back here again.)
  • She confirms that the brigand leader is the Baron’s daughter under some sort of transformation spell. We’re going to need the apothecary’s help to make the dispelling contact potion.
  • We need to find the Spore-Spitting Spira and get a seed.
  • We easily get the seed and go back to the Dryad. On the way there, we’re ambushed by three Sauri.
  • Dryad gives us a glowing acorn to take to Amelia Appleberry. She tells us she also needs flying water, green fur, and faerie dust. She tells us where a fairy circle is.
  • We go to get Wolfgang to go Mantray hunting while we look for these other things.
  • We meet some Pixies and after dancing with them they give us some Pixie dust, some mushrooms, and directions.
  • We go forest stomping during the day and find a sleeping Mantray. It puts up a good fight, but we kill it and harvest some of its green fur.
  • Take everything back to town and Amelia crafts the potion for us using the Dryad’s instructions.
  • We have arrived at the back door to the brigand camp and passed the bouncing guardian.

Loot

All loot has been distributed.

Your title here…What Do We Do Next?

Go into the brigand camp and try to get this purple stuff on the leader.

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